![]() This series is based on the same idea I had for my gw1 divas series, 6 or 7 years ago. ![]() Together, Sa'Rai and Jasmine journey throughout Tyria, exploring the world and discovering new places and people.Īnd here we go, first piece in my new Guild Wars 2 divas series. With the help of her older sister, Jasmine, they found and rescued their oldest sister, whom they thought was dead. Like her older sisters, she is a follower of Dwayna, protecting and helping those in need while keeping the tides of darkness at bay. She is a powerful Revenant, able to channel the power of past Legendary beings such as the dragon Glint, the Demon Lord Mallyx and the assassin Shiro Tagachi, into the world to aid and fight. The youngest of three sisters, Sa'Rai goes under the moniker of Spirit Light Weapon. Because burn has the effect to even have great effect on power builds, which I dislike.(_MA_D.) GW2 Divas Art Series: Revenant - Closer to the StarsĮquipment: Crystal Arbiter Outfit, Astralaria, Timekeeper Sword. Adding damage conditions and so, but not burn. Necromancer has access to few weapons and has a lot of areas that need to be addressed and double sword could make the class immensely better, funnier and more versatile in all game modes Overall I have a good feeling about this. Necromancer is powerful, slow and can absorb immense amounts of damage, lack defensive options and low mobility should remain as the main weak points of the class. Death magic has a lot of traits that are supposed to work well with poison but the class lacks the ability to apply it reliably and consistentlyĪs for the gameplay, they should aim to create a more mobile and quick gameplay but without going too far. Also, I would appreciate seeing POISON as the main condition. We are actually lacking a valid dps option for power as well, aside from the greatsword, so main hand sword being a viable power weapon would be much appreciated. We do have solid options for off hand condition weapons in the form of torch and dagger but absolutely zero when it comes to power. In my opinion, the best option here is hybrid main hand sword and full power off hand sword. Using greatsword on a condi reaper for the chills is cute, but in practice, making a condi weapon out of a power weapon that dishes out a few trait-proccing chills only seems to have gone so far. I could also see ArenaNet deciding that it's important for a melee condi weapon to work with reaper. Doom Approaches on harbinger generates torment, but harbinger doesn't really have any traits that make torment a better condition for harbinger than any other. The only trait I can see that builds off Torment is Demonic Lore, and Scourge on the whole has more traits related to burning. Condition necros normally run a mix of Curses, Soul Reaping, and a third line (usually scourge or harbinger). I'm not sure I agree with that (apart from making Lingering Curse less sceptre-focused - it's probably ripe to become a 'gain expertise, gain additional expertise with sceptre' trait). but with the introduction of torch, pistol, condi GS, possibly MH sword they really need to rework it into something that can give expertise instead of focusing so hard on only scepter. It made somewhat sense before since scepter was the only really solid condi-dps option. no matter what they end up choosing, now we probably get more condi-weapons they really should look into reworking lingering curse. at that point it would get dangerously close to condi GS. all i can think of is maybe blood bond, deathly chill. If they do go with bleeds we do have the trait from curses, but there's not a lot of other traits that really build on lots of bleeds. The main reason for this is that, since the other condi-builds also rely (quite) heavily on torment, it makes it all a *lot* easier to really design a build that integrates well with what we currently have. If this does turn out to be true, in the end I do hope they stick to torment for the condi-damage.
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